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Senior 3D Generalist Artist

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Senior 3D Generalist Artist

At Lightbulb Crew, we're looking for a new 3D Generalist Artist to join the team.

Full-time · Paris and/or Remote

About the job

             As a part of a new project for Lightbulb Crew, we are looking for a 3D generalist artist. You will be the team's first 3D artist, and the position might evolve in a Lead role later in the production. You will be involved in pre-production of the project. We will need your expertise on the tasks of chara artists and enviro artists, to best define the scope of the project. In the production phase, you can join one of the two teams (chara or enviro). 

Location: 157 Boulevard MacDonald, 75019, Paris, hybrid or remote

Wage: depending on the profile

About us

Lightbulb Crew is an indie studio located in Paris. Our vision is to spark joy in people playing and making games.​ We have a modern remote policy: the team can freely choose their location. We have an office in Paris 19e, in the Cargo building, where the team can also work. This position is in hybrid work or remote position.

We organize team-building days several times a year, mostly  in Paris, to bond the team (the company supports the transportation costs). During these days, we do trainings and workshops around our company values: Honesty, Cooperation, Creativity, and Quality. 

We have a diverse and creative team, and we have a good experience in remote working, allowing us to stay proficient with a good life/work balance. Our goal is to be inclusive and to have a safe working environment. 

About you

We are looking for someone who :

  • Can bring an overall vision to a 3D project. Especially by taking part in researching and iterating on the art style. 

  • Can create 3D assets such as characters, props and environments, as well as their textures and integration into the engine.

  • Can work alone at the beginning, and as part of a team throughout production. Collaborate with all team members and guide mid and junior 3D artists. 

  • Can assist producers in creating a 3D pipeline for the entire project (characters modeling, props art, environment art, and level art).

The ideal person for the job :

  • Experience in the video game industry, handling several aspects of 3D production. We are looking for a first pillar to start a 3D team.

  • Technical skills : Extensive experience in working with 3D software (Blender, Maya, Substances, Zbrush, etc.) and at ease with the constraint of 3D video game development

  • Creative skills : capacity to create from a defined art direction and proactivity.

  • Team member : Pedagogy and willing to lead a team

  • Is fluent in English

Bonus point : 

  • You've already been a lead.

  • You've already shipped a game.

  • You have professional experience and feel comfortable working on both environment and character. 


Does the above sound like you? Are you excited to join a friendly, talented team? Then we'd love to hear from you !